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Legendary · Part 3 · Physical / Element

Magician's Red – Stand Out

Magician's Red is a Legendary Physical / Element Stand from Part 3 in Stand Out. This page covers its move list, EX moves, how the official Trello says to get it, which arrows can roll it, and the official basis for those odds.

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LegendaryPart 3Physical / ElementArrow pool

At a glance

Magician's Red overview

Rarity

Legendary

Part of the normal arrow pool.

Type

Physical / Element

From the official card labels.

Part

Part 3

Part arrows only roll Stands from their own Part.

How to get it

Stand Arrow

Arrow-pool Stand. Use a Mysterious Arrow; the arrow section shows whether Lucky, Bizarre, or a Part-specific item can roll it.

Moveset

Magician's Red moves

This page summarizes 7 moves from Magician's Red's official card. Descriptions are in our own words; cooldowns and input notes are taken from the card.

Base moves (4)

Move summaries, inputs, and cooldowns based on the official card
Key / inputSkillTap / HoldMoveCrossfire Hurricane / Penta AnkhCooldown23sWhat it doesSend a flaming ankh, or hold to release five smaller ones.
Key / inputSkillMoveRed PullCooldown28sWhat it doesDrag an enemy toward you with a burning tendril.
Key / inputSkillMoveFlaming GraspCooldown35sWhat it doesSeize an enemy and ignite them; low-health targets are reduced to ash.
Key / inputM1MoveBarrageCooldown23sWhat it doesMeasured punch barrage that ends by knocking enemies away.

EX / Awakening moves (3)

Move summaries, inputs, and cooldowns based on the official card
Key / inputT3 barsMoveRed BindEX moveCooldown—What it doesCatch enemies, lift them, and slam them toward you.
Key / inputT1 barMoveLife DetectorEX moveCooldown25sWhat it doesPlant a detector that marks living foes within 80 studs for Crossfire Hurricane.
Key / inputT1 barMoveFlame BreathEX moveCooldown25sWhat it doesHold to breathe fire while walking; the move drains EX over time.

Key / input: the Trello card states some inputs directly (M1, M2, E, G, Ctrl, R, Q, H, F, T, Space). "Skill" means a Stand skill slot whose numbered key the card does not publish; in-game controls are rebindable. EX moves use the EX input (T by default). "—" in the cooldown column means the card does not list a base cooldown.

Arrow rules

Which arrows can roll Magician's Red

Calculated from the official arrow cards, not guessed. A yes means the Stand is in that item's pool; each chance is shown with its official basis, or marked as unpublished.

Mysterious Arrow

No rarity split is published on the Trello card.

Yes · rate not published

The official Mysterious Arrow card does not publish rarity or per-Stand rates. Eligibility is confirmed; a probability cannot be calculated from the board.

Lucky Arrow

Excludes Rare Stands.

Yes · 34.0% (any Legendary)

The official Lucky Arrow card publishes only the Legendary rarity rate (34%). It does not publish a per-Stand rate inside Legendary.

Average arrows for any Legendary: 2.94Not a per-Stand rate. The official card does not publish one inside Legendary.

Bizarre Arrow

Excludes Rare and Epic Stands.

Yes · 57.9% (any Legendary)

The official Bizarre Arrow card publishes only the Legendary rarity rate (57.9%). It does not publish a per-Stand rate inside Legendary.

Average arrows for any Legendary: 1.73Not a per-Stand rate. The official card does not publish one inside Legendary.

Mysterious Arrow [Part 3]

Each Part 3 Stand is equally likely, except The World and Star Platinum at 5%.

Yes · 12.9% per arrow

The official card gives The World and Star Platinum 5% each; the other 7 Part 3 arrow-pool Stands share the remaining 90% equally (90% ÷ 7).

Average arrows for one hit: 7.78Rate used: 12.86%

Mysterious Arrow [Part 5]

Each Part 5 Stand is equally likely, except King Crimson at 5%.

Cannot roll

Mysterious Arrow [Part 5] only awakens Part 5 Stands. Magician's Red is a Part 3 Stand.

Mysterious Rock

No rarity split is published; each Part 9 Stand is equally likely.

Cannot roll

Mysterious Rock only awakens Part 9 Stands. Magician's Red is a Part 3 Stand.

Put a number on it

4 of the six awakening items can roll Magician's Red. Use the calculator to see the chance across the number of arrows you plan to farm.

Single-Stand odds are available for Mysterious Arrow [Part 3] (published or calculated from the card rule). Rarity-only odds come from Lucky Arrow, Bizarre Arrow.

Routes

Magician's Red evolution and variants

No evolution listed

The official Trello card does not list an evolution or alternative-universe variant for Magician's Red. Its obtain method is Stand Arrow.

Before you roll

Save your current Stand at D'Arby

Using an arrow awakens a new Stand and replaces the one you have equipped. If you want to keep your current Stand, store it first at D'Arby (Stand Storage) at the Docks. The official card says D'Arby can turn your Stand into a Stand Chip, and the Stand Chip card says the Stand you have equipped is lost for good when you use a chip. Save the one you care about before farming a new roll.

Same rarity, Part, or type

Answers

Magician's Red FAQ

How do you get Magician's Red in Stand Out?

Magician's Red is in the arrow pool. Its official obtain field is "Stand Arrow". Use an awakening item that can roll its rarity and Part; the Which arrows section lists every eligible item and the odds with their official basis.

What rarity is Magician's Red?

Magician's Red is a Legendary Physical / Element Stand from Part 3. Rarity is the board's drop grouping, not a complete strength ranking. The official card does not publish a tier rating for this Stand.

Can you roll Magician's Red with a Lucky or Bizarre Arrow?

The Lucky Arrow can roll it, but the board publishes only the Legendary rarity rate (34.0%), not a per-Stand rate. The Bizarre Arrow can roll it, with a 57.9% chance at any Legendary Stand.

Related pages

Sources

Official Trello cards and pages used on this page. Data checked on .

Data checked on November 15, 2026. This page is not affiliated with the Stand Out developers or the JoJo rights holders.