Mysterious Arrow
No rarity split is published on the Trello card.
The official Mysterious Arrow card does not publish rarity or per-Stand rates. Eligibility is confirmed; a probability cannot be calculated from the board.
Legendary · Part 3 · Soul
Death 13 is a Legendary Soul Stand from Part 3 in Stand Out. This page covers its move list, EX moves, how the official Trello says to get it, which arrows can roll it, and the official basis for those odds.
Last updated
At a glance
Rarity
Part of the normal arrow pool.
Type
Soul
From the official card labels.
Part
Part 3
Part arrows only roll Stands from their own Part.
How to get it
Stand Arrow
Arrow-pool Stand. Use a Mysterious Arrow; the arrow section shows whether Lucky, Bizarre, or a Part-specific item can roll it.
Moveset
This page summarizes 11 moves from Death 13's official card. Descriptions are in our own words; cooldowns and input notes are taken from the card.
| Key / input | Move | Cooldown | What it does |
|---|---|---|---|
| Key / inputSkill | MoveSleeping Powder | Cooldown14s | What it doesA drifting cloud that stuns, blurs vision, and adds Drowsiness. |
| Key / inputSkill | MoveSleepwalk | Cooldown28s | What it doesRecover health for ten seconds; early hits trigger a scythe counter. |
| Key / inputSkill | MovePan Smack | Cooldown14s | What it doesFrying-pan hit that knocks the target down and adds Drowsiness. |
| Key / inputSkill | MoveNightmare | Cooldown40s | What it doesPull a sleeping enemy into a 30-second dream where Death 13 fights them. |
| Key / inputSkill | MoveLiving Weapon | Cooldown18s | What it doesThree pieces of furniture fly at a target inside the dream. |
| Key / inputSkill | MoveScary Box | Cooldown20s | What it doesDrop a cage that traps the dreamer for five seconds. |
| Key / inputSkill | MoveSweeper | Cooldown26s | What it doesThree scythe swings that can be jumped over but not blocked. |
| Key / input | Move | Cooldown | What it does |
|---|---|---|---|
| Key / inputT2 bars | MoveGrim CarouselEX move | Cooldown22s | What it doesFour scythe throws that deflect projectiles and add Drowsiness. |
| Key / inputT2 bars | MoveVanishing ReapEX move | Cooldown16s | What it doesVanish and slash; inside the dream the hit is guaranteed. |
| Key / inputT1 bar | MoveBoomerangEX move | Cooldown9s | What it doesHurl the scythe far ahead; it returns after hitting or missing. |
| Key / inputT | MovePhantom MimicryEX move | Cooldown12s | What it doesInside the dream, a shadow Stand rushes the dreamer and copies one of their moves. |
Key / input: the Trello card states some inputs directly (M1, M2, E, G, Ctrl, R, Q, H, F, T, Space). "Skill" means a Stand skill slot whose numbered key the card does not publish; in-game controls are rebindable. EX moves use the EX input (T by default). "—" in the cooldown column means the card does not list a base cooldown.
Arrow rules
Calculated from the official arrow cards, not guessed. A yes means the Stand is in that item's pool; each chance is shown with its official basis, or marked as unpublished.
No rarity split is published on the Trello card.
The official Mysterious Arrow card does not publish rarity or per-Stand rates. Eligibility is confirmed; a probability cannot be calculated from the board.
Excludes Rare Stands.
The official Lucky Arrow card publishes only the Legendary rarity rate (34%). It does not publish a per-Stand rate inside Legendary.
Excludes Rare and Epic Stands.
The official Bizarre Arrow card publishes only the Legendary rarity rate (57.9%). It does not publish a per-Stand rate inside Legendary.
Each Part 3 Stand is equally likely, except The World and Star Platinum at 5%.
The official card gives The World and Star Platinum 5% each; the other 7 Part 3 arrow-pool Stands share the remaining 90% equally (90% ÷ 7).
Each Part 5 Stand is equally likely, except King Crimson at 5%.
Mysterious Arrow [Part 5] only awakens Part 5 Stands. Death 13 is a Part 3 Stand.
No rarity split is published; each Part 9 Stand is equally likely.
Mysterious Rock only awakens Part 9 Stands. Death 13 is a Part 3 Stand.
Put a number on it
4 of the six awakening items can roll Death 13. Use the calculator to see the chance across the number of arrows you plan to farm.
Single-Stand odds are available for Mysterious Arrow [Part 3] (published or calculated from the card rule). Rarity-only odds come from Lucky Arrow, Bizarre Arrow.
Routes
No evolution listed
The official Trello card does not list an evolution or alternative-universe variant for Death 13. Its obtain method is Stand Arrow.
Before you roll
Using an arrow awakens a new Stand and replaces the one you have equipped. If you want to keep your current Stand, store it first at D'Arby (Stand Storage) at the Docks. The official card says D'Arby can turn your Stand into a Stand Chip, and the Stand Chip card says the Stand you have equipped is lost for good when you use a chip. Save the one you care about before farming a new roll.
Same rarity, Part, or type
Part 3 · Physical
Obtain: Stand Arrow
View moves and oddsPart 3 · Physical / Element
Obtain: Stand Arrow
View moves and oddsPart 3 · Physical
Obtain: Stand Arrow
View moves and oddsPart 3 · Physical
Obtain: Stand Arrow
View moves and oddsAnswers
Death 13 is in the arrow pool. Its official obtain field is "Stand Arrow". Use an awakening item that can roll its rarity and Part; the Which arrows section lists every eligible item and the odds with their official basis.
Death 13 is a Legendary Soul Stand from Part 3. Rarity is the board's drop grouping, not a complete strength ranking. The official card does not publish a tier rating for this Stand.
The Lucky Arrow can roll it, but the board publishes only the Legendary rarity rate (34.0%), not a per-Stand rate. The Bizarre Arrow can roll it, with a 57.9% chance at any Legendary Stand.
Official Trello cards and pages used on this page. Data checked on .
Data checked on November 15, 2026. This page is not affiliated with the Stand Out developers or the JoJo rights holders.